- iswdigit
-
test for a decimal digit wide-character code
- iswgraph
-
Vérifier si un caractère large a une représentation graphique.
- iswgraph
-
test for a visible wide-character code
- iswlower
-
Vérifier si un caractère large est minuscule.
- iswlower
-
test for a lowercase letter wide-character code
- iswprint
-
Vérifier si un caractère large est imprimable.
- iswprint
-
test for a printable wide-character code
- iswpunct
-
Vérifier si un caractère large est un symbole de ponctuation.
- iswpunct
-
test for a punctuation wide-character code
- iswspace
-
Vérifier si un caractère large est un espace.
- iswspace
-
test for a white-space wide-character code
- iswupper
-
Vérifier si un caractère large est une majuscule.
- iswupper
-
test for an uppercase letter wide-character code
- iswxdigit
-
Vérifier si un caractère large est un chiffre hexadécimal.
- iswxdigit
-
test for a hexadecimal digit wide-character code
- isxdigit
-
test for a hexadecimal digit
- is_color_font
-
Returns TRUE if a font is a color font. Allegro game programming library.
- is_compatible_font
-
Check if two fonts are of the same type. Allegro game programming library.
- is_context_customizable
-
check whether context type is customizable by the administrator.
- is_inside_bitmap
-
Tells if a point is inside a bitmap. Allegro game programming library.
- Is_integer
-
- is_linear_bitmap
-
Tells if a bitmap is linear. Allegro game programming library.
- is_memory_bitmap
-
Tells if a bitmap is a memory bitmap. Allegro game programming library.
- is_mono_font
-
Returns TRUE if a font is a monochrome font. Allegro game programming library.
- Is_normal_iterator
-
- is_planar_bitmap
-
Tells if a bitmap is a planar screen bitmap. Allegro game programming library.
- is_relative_filename
-
Returns TRUE if the filename is relative. Allegro game programming library.
- is_same_bitmap
-
Tells if two bitmaps describe the same drawing surface. Allegro game programming library.
- is_screen_bitmap
-
Tells if a bitmap is the screen bitmap or sub bitmap. Allegro game programming library.
- is_selinux_enabled
-
check whether SE Linux is enabled
- is_sub_bitmap
-
Tells if a bitmap is a sub bitmap. Allegro game programming library.
- is_system_bitmap
-
Tells if a bitmap is a system bitmap or sub bitmap. Allegro game programming library.
- is_video_bitmap
-
Tells if a bitmap is a screen bitmap, video memory or sub bitmap. Allegro game programming library.
- is_windowed_mode
-
Tells if you are running in windowed mode. Allegro game programming library.
- items
-
make and break connections between items and menus
- Iterator_types
-
These are empty types, used to distinguish different iterators. The distinction is not made by what they contain, but simply by what they are. Different underlying algorithms can then be used based on the different operations supporetd by different iterator types.
- itofix
-
Converts an integer to fixed point. Allegro game programming library.
- izmax1
-
find the index of the element whose real part has maximum absolute value
- j0
-
Fonctions de Bessel.
- j0
-
Bessel functions of the first kind
- j1
-
See j0.3posix
- J1BC
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1C
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1F
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1FA
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1FE
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1L
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1LE
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1MU
-
Judy arrays -
C library functions for creating and accessing dynamic arrays
- J1N
-
Judy arrays -
C library functions for creating and accessing dynamic arrays